So. I've been playing Wild ARMs 3 for about 10+ hours (the in-game clock says 4 hours and something minutes, but it LIIIIIIIEZ). This game has me conflicted, and it is because of this conflict that I came up with an idea for a little series of topics discussing the games I play as I play them and my impressions at each milestone along the gameplay. I'll call this little segment: Kaoru's Progressive Game Reviews. To start things off, this game is absolutely GORGEOUS for a 2002 RPG on the PS2. The production values are all great, as long as you like anime/cel-shading. Granted, this is nowhere near as visually impressive as ICO or Shadow of the Colossus or the FF games, but for what it is, it's amazing. Now here's where I get all up in the gameplay - The Good: + Western/Post-Apocalypse Setting with Guns and Magic + Somewhat Interesting Characters + Prologue where you choose one of several main characters. Gave me that 'Live-A-Live' feel. + A turn-based combat system that actually attempts to simulate the movement of ACTUAL fights. Think Skies of Arcadia/Eternal Sonata. + Ability to skip random battles for a while. + A heavy 'anime series' feel, with an opening movie that changes the further you get into the game, as well as a closing theme when you decide to call it a night. The Bad: - No Voice Acting. This is kinda a picky thing, but there are times when the dialogue advances by itself to keep things flowing and I may not be able to finish reading a line of dialogue before it changes to another. Voice-acting would have helped keep the flow while not losing me those few times it did. - Lack of direction. This would be kinda alright if this were a non-linear game. But it's not. This game is linear as hell. You have a world map, but all you can do on it so far is grind. - Paired with the lack of direction is the HORRIBLE location discovery system. Everytime you want to advance to the next location, you have to talk to anywhere between 2 to 10 different people to learn about your next destination, then going out on the world map, basically using a DOSING ROD to try and find EVERY town, ruin, train station, what have you! HALF OF MY GAME TIME WAS SPENT TRYING TO FIND A HUGE PYRAMID THAT IN ANY OTHER GAME WOULD HAVE BEEN GLARINGLY OBVIOUS. IN THE PROLOGUE. Yeah, about 5+ HOURS. - Puzzles. This game so far puts Resident Evil to shame with its tedious block-pushing, bomb exploding, freezing, and lighting on fire puzzles... They put all of these puzzles in every dungeon... Anybody want to talk about Wild ARMs 3? Feel free to talk to me and ask questions before my next update on this game!